Disclaimer
All artwork and text is copyrighted by Jonathan Graham, unless otherwise attributed to the respective copyright owner.
It is illegal to publish, print or reproduce any such artwork, materials or text without written permission given by the artist or copyright owners
It is illegal to publish, print or reproduce any such artwork, materials or text without written permission given by the artist or copyright owners
Monday, 9 March 2015
Raven Behind the Scenes
I made a short video using game footage and live action taken during projects Raven has help make. This was mainly to promote the company by showing all the cool things we do in house. Here is the YouTube link. (thanks to all those who helped put this together)
USA update
So a lot has happened it the last 3 years! Time flies when you are having fun as they say. I have been working at Raven Software, which is part of Activison. We have worked with Infinity Ward on Ghosts, and also Sledgehammer on Advance Warfare during that time. Screen shots to follow.
I can honestly say it has been a fantastic 3 years working with some of the finest people in the industry. Raven is the best studio I have ever worked in and the US has a lot to offer in terms of space and quality of life. Both come highly recommended!
Gotta love those wrap party photos- A lot of fun!
(effects added in later ;)
Monday, 30 January 2012
RAVEN Software
Big News. I start work with Raven on the 1st of February after moving to Wisconsin USA. I am looking forward to working with a great team as Senior VFX artist. Bring it on!
Tuesday, 1 November 2011
Kinect Fun

http://www.microsoft.com/Presspass/Features/2011/oct11/10-18KinectPlayfulLearning.mspx
Adding a touch of magic VFX; work in progress!
Tuesday, 20 September 2011
Interesting stuff...
There is so much stuff out there that is inspirational. I remember finding this blog ages ago and thinking it was very good.
Here are some tips for game designers and Designing story-based games
http://jordanmechner.com/blog/2009/12/tips-for-game-designers/
http://jordanmechner.com/blog/2009/11/designing-story-based-games/
Word.
Here are some tips for game designers and Designing story-based games
http://jordanmechner.com/blog/2009/12/tips-for-game-designers/
http://jordanmechner.com/blog/2009/11/designing-story-based-games/
Word.
Tuesday, 30 August 2011
Tuesday, 23 August 2011
Past Work
Games I have worked on
VFX Lead Artist - Bodycount
VFX Group Lead on DIRT2
VFX Group Lead on OFP2
VFX Group Lead on GRID (BAFTA Winner)
VFX Artist on Harry Potter and the Order of the Pheonix (EA)
World Art Credit on Harry Potter and the Order of the Pheonix (NDS) (EA)
Lead VFX Artist on BLACK (Criterion Games) BAFTA Artistic Achievement nominee
Films I have worked on
Post Production Artist for Rome (The Senate)
Pre-Visualisation Artist on Breaking and Entering. (Proof-UK)
Digital Layout Artist Captain Scarlet (Indestructable Company Pinewood)
Pre-Visualisation Artist Watchmen (Proof-UK)
Pre-Visualisation Charile and the Chocolate Factory (Proof-UK)
Post Production Artist on The life and Death of Peter Sellers. (The Senate) EMMY Award Winner
VFX Lead Artist - Bodycount
VFX Group Lead on DIRT2
VFX Group Lead on OFP2
VFX Group Lead on GRID (BAFTA Winner)
VFX Artist on Harry Potter and the Order of the Pheonix (EA)
World Art Credit on Harry Potter and the Order of the Pheonix (NDS) (EA)
Lead VFX Artist on BLACK (Criterion Games) BAFTA Artistic Achievement nominee
Films I have worked on
Post Production Artist for Rome (The Senate)
Pre-Visualisation Artist on Breaking and Entering. (Proof-UK)
Digital Layout Artist Captain Scarlet (Indestructable Company Pinewood)
Pre-Visualisation Artist Watchmen (Proof-UK)
Pre-Visualisation Charile and the Chocolate Factory (Proof-UK)
Post Production Artist on The life and Death of Peter Sellers. (The Senate) EMMY Award Winner
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