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All artwork and text is copyrighted by Jonathan Graham, unless otherwise attributed to the respective copyright owner.
It is illegal to publish, print or reproduce any such artwork, materials or text without written permission given by the artist or copyright owners

Wednesday, 24 June 2015

Recent Work

So over three years at Raven software has been the best yet. Call of Duty is a many faced beast and it has been a blast working on the latest release every year. Throw into the mix Raven's own baby Call of Duty Online for China, and I can say it has been busy!


AW



Ghosts



Actual artwork to come! 


Monday, 9 March 2015

Raven Behind the Scenes

I made a short video using game footage and live action taken during projects Raven has help make. This was mainly to promote the company by showing all the cool things we do in house. Here is the YouTube link. (thanks to all those who helped put this together) 

USA update

So a lot has happened it the last 3 years! Time flies when you are having fun as they say. I have been working at Raven Software, which is part of Activison. We have worked with Infinity Ward on Ghosts, and also Sledgehammer on Advance Warfare during that time. Screen shots to follow.
I can honestly say it has been a fantastic 3 years working with some of the finest people in the industry. Raven is the best studio I have ever worked in and the US has a lot to offer in terms of space and quality of life. Both come highly recommended! 

Gotta love those wrap party photos- A lot of fun!
(effects added in later ;)



Monday, 30 January 2012

RAVEN Software

Big News. I start work with Raven on the 1st of February after moving to Wisconsin USA. I am looking forward to working with a great team as Senior VFX artist. Bring it on!

Tuesday, 20 September 2011

Interesting stuff...

There is so much stuff out there that is inspirational. I remember finding this blog ages ago and thinking it was very good.
Here are some tips for game designers and Designing story-based games

http://jordanmechner.com/blog/2009/12/tips-for-game-designers/

http://jordanmechner.com/blog/2009/11/designing-story-based-games/

Word.